From e5600ab99b9fba4c8f37773ce4a599aea7ff2c67 Mon Sep 17 00:00:00 2001 From: Chun-wei Fan Date: Fri, 3 Aug 2018 15:54:48 +0800 Subject: [PATCH] demos: Fix glarea demo on OpenGL/ES Some implementations of the ES 1.00 shader (such as Google's ANGLE) do not like the 'f' suffix for floats, so just drop it, as it should be harmless to drop. --- demos/gtk-demo/glarea-gles.fs.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/demos/gtk-demo/glarea-gles.fs.glsl b/demos/gtk-demo/glarea-gles.fs.glsl index 39f7143960..ac5e195031 100644 --- a/demos/gtk-demo/glarea-gles.fs.glsl +++ b/demos/gtk-demo/glarea-gles.fs.glsl @@ -1,7 +1,7 @@ precision highp float; void main() { - float lerpVal = gl_FragCoord.y / 500.0f; + float lerpVal = gl_FragCoord.y / 500.0; - gl_FragColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal); + gl_FragColor = mix(vec4(1.0, 0.85, 0.35, 1.0), vec4(0.2, 0.2, 0.2, 1.0), lerpVal); } -- 2.30.2